PM3.6 - Giga Bowser - Subaction - LandingFallSpecial
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Stats
IASA: |
32 |
Subaction Index: |
0x33 |
Scripts
Main
- if ((InternalConstantInt(PreviousAction) Equal scalar(16)))
- FrameSpeedModifier { multiplier: 3.0, unk: 0 }
- AsyncWait(9.0)
- if ((InternalConstantInt(PreviousAction) Equal scalar(33)))
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableMultiply { variable: LongtermAccessFloat(CurryAngle1), value: 0 }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(CurryAngle1)), y_vel: Constant(0.0) }
GFX
- SyncWait(0.1)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.44, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffect1(6661)
- SyncWait(19.0)
- SoundEffect1(6662)
- SyncWait(8.0)
- SoundEffectOther1(6662)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ScreenShake { magnitude: 2 }
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(5.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(20.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }